Its been a slow and steady process to get this head happening. I have been moving house and starting new jobs through out. Lucky for me the company I am working for now has decided that I can have a "Blender Day" to improve my skills. So I have had the chance to begin work on the head topology. This image shows the first attempt. I have chosen a very simple method for building the head. The one described above by Joshua Alger is by far the simplest.
The ISSUU tute will be available soon. But to give you a sneak preview here's a screen capture.
Monday, January 21, 2013
Wednesday, October 3, 2012
23: Another Set of Great Head and Body Tutorials.
This is a lot more like the style of build I am used too. Though it can be tweeked anyway you want.
Wednesday, September 19, 2012
22: More Reference Material
Sorry all, I have been away working on some pretty intense projects and am now free once more to do more on the blog. I will need to yet again refine the head, as I have found an excellent resource that has me thinking in a completely different way about how to use Blender. The process is a little different to the one I initially set out doing. So I need to do a few trial and error spurts before posting the resultant head tutorial. But to help you all on the way check this tutorial by the guys at Blender Cookie. .
Tuesday, December 6, 2011
21. The Head Build Prt 1
I am going to build this head over the Chrissy holidays as I am way to busy to do this until then. My plan is to use this really easy technique by Carlos Brisquertt. The tutorial at CGArena is easy to follow and does everything I want it to do, its worth the trouble of following. Here is the link Head Tutorial
Sunday, October 23, 2011
20. Last Revision Before Building
I have decided to revisit the edge loops one more time. After consideration of the plasticine head and its edge loops. I have done one last drawing of the front and side. Although I know that when I build the head I will make more changes. I thought I would get the guide drawings as close as possible to the finished product.
Thursday, October 20, 2011
19. A Great Head Tutorial
Hi all, I know its been some time since my last post but due to some personal stuff, I have had no chance to focus. In fact I am still not quite ready to move on with the character head but I thought I should post something to get you started. I found these excellent tutorials by Ben Morgan. You really should go through his 8 part video series. His explanation is very on the ball and the pace he works at is not too daunting. I will get back to my head tutorial soon enough but for now please be sure to view Ben's great work
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Saturday, May 28, 2011
18: Study The Head
Ok, so I am a little obsessed with figuring things out. But if I am going to try to make Blender 3D my main tool for modeling and animating I may as well do it right. I wanted to see my model in 3d before I built it and try to figure out how the edge loops are going to be laid out. This is not a bad exercise as you really do get a good feel for the way bits will likely join to other bits. This is not the final but is surely a good guide. Some studios actually draw lines on the faces of actors in order to see how the edge loops should work, this is no different. I have built a marquette and roughed out where the edge loops should go. The method is a little rough but hey it works. I am not insisting you do this with all your designs but give it a whirl as an exercise in understanding edge loops.
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