Friday, November 15, 2019
Thursday, May 23, 2019
Some Awesome Hand Topoloy
These are great examples of how hands can be made and shaped. I really love the villain style figures on some. The character of them really pops out.
Tuesday, May 21, 2019
Great Examples Of Topology
It is wonderful to find great examples of how parts of the human anatomy should be built. This image found at https://www.cgtrader.com/3d-models/character/anatomy/facial-element certainly shows the best way to layout the edge loops for eyes, ears, mouths, and noses, I am impressed.
Wednesday, May 21, 2014
40: Using Modifiers Effectively.
I like to learn quick and simple tricks when it comes to modelling in 3D. This quick set of tutorials for building fantasy towers has inspired me great deal. Its fun some times just to play around with settings just to see what they can do.
Sunday, May 18, 2014
Thursday, October 17, 2013
38: Lip Syncing
Probably the first thing I learned at Disney was the different mouth shapes for lip syncing. Here is a chart similar to the ones they used at Disney some 20 years ago. There would usually be a person who would scrub the audio using a jog shuttle and they would write each shape by its corresponding letter on a dope sheet.
Nothing much has changed since I learned these shapes other than it can now be done on computer using software like lost marble's Papagayo. This great little tool is able to scrub the audio and then all you do is put in the right mouth shape for the corresponding sound yourself. When you are all done then you can export a data file and then import that into Blender. So long as you have the corresponding shapekey names to the Papagayo files, Blender will set up all the right mouths on your character to the correct sound. This tutorial by bugzilla2001 shows you how.
Nothing much has changed since I learned these shapes other than it can now be done on computer using software like lost marble's Papagayo. This great little tool is able to scrub the audio and then all you do is put in the right mouth shape for the corresponding sound yourself. When you are all done then you can export a data file and then import that into Blender. So long as you have the corresponding shapekey names to the Papagayo files, Blender will set up all the right mouths on your character to the correct sound. This tutorial by bugzilla2001 shows you how.
Wednesday, October 16, 2013
37: Re-topology
You all may have seen models created with Sculptris, Mudbox, Zbrush or Blenders own Sculpt mode. These can be really beautiful and detailed models and 9 times out of 10 they are unusable for animating. So understanding the reasons for edge loops as by now you should. You will find this next YouTube tutorial by Jjannaway3D,really helpful in finding a way to get these models back to an animatable form. Retopology is by far the best process for doing this. Now all your creations will be able to be used in your animations.
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